Those gsc files also had to be "decrypted" so it was in proper code format. I know this looks very confusing, and my typing isnt the best, but I would love if an expert in this area could give input! I'd absolutely love to be able to make some changes my all time favorite game! I was able to achieve something similar by extracting FF files from COD Black Ops 1, which I had to decrypt & extract. Theoretically, could it be possible to make my own missions? Bug Fixes? Additions? How far can we break this game down before its un-editable? And what IS possible here? What I am getting at here is, or what I'd like to know rather, is, would it be possible to break this game down into editable source? I notice missions are inside of a missions folder which also contains a ton of. I have my fair share of programming knowledge with just under 7 years of experience, however, when it comes to reverse engineering, memory editing, etc, I get lost. I'd like to be able to get into the game and make some tweaks, mess around with things. Now, I am left with STR files that appear to be archives as well. Just out of curiosity, I was wondering if anyone could continue helping me tackle this "reverse-ish" engineering.Īfter looking through all the posts, I was able to use Game Extractor to successfully extract. I have beaten the game close to about 6 times in my lifetime, and I've enjoyed it every time. The Godfather is my ALL time favorite nostalgic Xbox 360 Game. I don't mean to necro or anything, however this topic grabbed my attention. Referring to a post in the aforementioned DS2 thread, someone wrote a BMS that apparently expects an ID of "BIGH"? Maybe that's the issue here? Update: Here's a hex-view of the first VIV file in the game directory, taking note that the first four bytes are 42 49 47 46 or BIGF.
I'll try to post some headers/snippets tomorrow, but so far has anyone had any success with this game? Unfortunately his tools can't seem to read The Godfather 2's resources - they report incorrect magic/too large headers.
I believe this may have my music, or at least something to that effect.įor reference, there's a topic here about Dead Space 2 which involved Rick making an entire suite of tools targeting Visceral games, the same company that made The Godfather 2. STR file - one named emx_global_folder_stream.str and placed in a global/audio folder. Namely, I think I'm interested in a particular. VIV files at its root, then some other formats distributed throughout the game.
The godfather 2 game archive#
I'd love to get my hands on the soundtrack from The Godfather 2 The Game, and it seems like it uses a pretty common EA archive format, similar to what The Godfather and The Dead Space games used.